Language quests, analytics and teaching anthropology in virtual worlds

Date and time for this Webnar was Wednesday 26th of February at 12.00 -13.30 CET

Title: Language quests and data analytics in secondary schools

by Gerhilde Meissl-Egghart, Talkademy

In this session Gerhilde will report about a school trial that was done with 13-year old students from Austria and Norway who collaboratively solved language quests in the virtual city of Chatterdale.

There are 3 main aspects in this talk:
First, the quests themselves, as they demonstrate some good practice in quest development (the motivation, the story, the deeper reason, team assignments, usage of actors, etc.).
Second, the "big brother" aspect: How can virtual worlds be used for tracking and analysing student's behavior? How can we derive information about their skills (language skills, social skills) based on automatically observing what they do (where they go, where they click, with whom they talk, etc.).
Finally: Some conclusions about working with schools - challenges and pitfalls.

Gerhilde Meissl-Egghart is a free-lancer in the field of educational technology and co-founder of, a not-for-profit organisation, which engages in using and creating virtual environments for learning purposes. Before starting, Gerhilde received a degree in computer science from the Technical University of Vienna and gathered about 10 years of professional experience in software engineering, project management, quality management and training.

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Title: Teaching anthropology through virtual worlds

by David Gauckler, Deputy Director chez Université de Strasbourg and Michel Nachez who is a member of the « Cultures et sociétés en Europe » laboratory, CNRS associate research unit (UMR 7236), University of Strasbourg.

"How to demonstrate that it is possible to reconstitute (rebuild) ethnographic fields in virtual environments with an educational purpose and introduce students in cultural anthropology to 3D modeling as a tool that expands the visualization processes of ethnographic fieldwork with virtual immersive capabilities.

The 3D modeling of a part of a french Guyana Teko village named Camopi has been chosen as an example."

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