Online presentations at the Dutch Euroversity event

Three online presentations at the Dutch Euroversity event.

1. Marten Friedrichsen: Minecraft - a virtual gaming environment materializing conceptions and ideas about learning and teaching

2. Gerhilde: German language courses in Second Life

3. Hanna Outakoski: Indingenous Place in Virtual Learning Environment


Link to the recording:

Future University and Minecraft

This talk was held in the Euroversity series on Wednesday 8th October at 15:00 CET

The University of the Future – using creative gameplay in Minecraft to materialize ideas and conceptions about learning and teaching

Speaker: Marten Friedrichsen, University of Kiel

Marten Friedrichsen is a research assistant at the department of Media Pedagogy / Educational Computer Sciences, Institute of Educational Sciences, at the University of Kiel/ Germany. He holds a diploma degree in Educational Sciences and he is currently involved as a contributing partner in the EU LLP funded Euroversity project. His research interests focus on Digital Game-Based Learning, Gamification, Creativity and Learning & Teaching in virtual worlds. With the help of the Euroversity Good-Practice-Framework he developed a Minecraft based course in which students are materializing their ideas and visions about the ‘University of the Future’. These activities in Minecraft represent epistemic processes in which the students are co-developing their concepts and Ideas about Learning and Teaching while creating buildings in the virtual environment.



A visit to Minecraft:

My apologies for some sound issues in the films - this was due to the fact that my head-set was not functioning and the internal microphone on the computer caused voice issues/ Hanna

The challenges of merging the real and the virtual: complications and considerations

WEBINAR 28 May 2014


Title: "The challenges of merging the real and the virtual: complications and considerations"


By Claire Ingram, Stockholm School of Economics and Rachel Dixon, Financial Times


As part of the Creating Shared Value course Stockholm School of Economics' Executive MBA programme, it was decided to try craft a course that bridged the real and virtual worlds in two ways; first by using Second Life in a real classroom, with partners at other universities doing the same thing, and second by including Financial Times reading material not just as prescribed reading, but by obliging students to annotate on assigned articles. These annotations then formed the foundation for presentations by schools in Sweden, Germany and Vietnam, with an emphasis on cross-cultural communication in Corporate Social Responsibility. This presentation will discuss this course, the successes, failures and roadblocks experienced.


Recording of the session is found at:


Link to the article mentioned in the presentation:

Euroversity at Eurocall

Euroversity at Eurocall (not good audio)

Ton Koenraad and Gary Motteram

Christel Schneider and Judith Molka-Danielsen

Euroversity presenting at Eurocall


Kristi Jauregi and Hanna Outakoski

Indigenous and minority languages in virtual 3D learning spaces

Outakoski & Jauregi at Eurocall

Project Sloodle and Communication training in Virtual Pharmacy


Title: Combining Opensimulator and Moodle ; project Sloodle

On the usability of Sloodle (Moodle for Opensim) in a course involging students in an e-learning situation.


By David Gauckler, Deputy Director chez Université de Strasbourg and Michel Nachez who is a member of the « Cultures et sociétés en Europe » laboratory, CNRS associate research unit (UMR 7236), University of Strasbourg.

You will find the recording of this presentation at

We apologize for the fact that the recoding has somewhat worse audio quality than usual.






Date: 4th June 2014

Communication training in a virtual pharmacy

In this session Hans-Erik Sjöström will talk about a project that was carried out at the University of Umeå to examine how communication training for pharmacy students can be developed and implemented in three dimensional virtual worlds such as Second Life and Opensim. Immersive virtual worlds can be used in higher education in a range of disciplinary contexts and for a variety of educational purposes. This project has focused on communication training for students studying on an online distance programme: Bachelor of Science in Pharmacy at Umeå University, Sweden. The main purpose of the project was to examine how communication training can be designed and implemented in virtual worlds.


Hans-Erik Sjöström is an educational developer at the Centre for Teaching and Learning at Umeå University with long experience in technologies and tools for distance education.


You will find the recording from this interesting session at

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