Creating Machinima for language Learning

Date and time for this presentation was Wednesday 5th of March at 12.00 CET

 

 

Title: Creating Machinima for Language Learning

Creating and filming their own scenarios encourage learners to fully engage in the learning process by collaborating and interacting, while practicing their language skills as well as their interpersonal skills. Machinima are very powerful in giving students the opportunity to keep evidence of their creations or activities, for example: reporting about a place visited in virtual worlds, giving a presentation, describing pictures or events, setting up an exhibition, building something [ a wall, a bike etc.] giving or taking interviews, telling a story etc.  They help learners and facilitators to analyse a session, revisit specific elements in a session and are an excellent source for reflection, error correction and language revision.

by Christel Schneider, Managing Director of CsiTrain


Christel Schneider is founder and managing director of CSiTrain, a company founded in January 2013. From 2006 until 2012 EU project manager and  director of the international language association ICC. Prior to this head of the language department for the German adult education association in Schleswig Holstein and lecturer at the University of Hamburg (Dept. of Education) teaching didactics and methodology. Presently doing an MA in Virtual Education at the University of Western England.


Check here for the recording of this Webinar: https://connect.sunet.se/p6f45w7uug6/


Links, films and web-adresses mentioned in the talk:


It’s never too late to learn something new.

http://youtu.be/u-8kd_cgVU0

 

Why Second Life?

http://youtu.be/km_afd0_dEI 


How to set up a presentation in Second life
http://youtu.be/nO9pi3kN0kw

 

Sculpture garden

http://www.youtube.com/watch?v=mG1Otq0b3EQ

 

Avalon Island flooded

http://youtu.be/Q57A76v8Ofw

 

At the airport check in

http://youtu.be/SwAWfiNMZNc

 

A day in Sarah’s life (the phrasal verb get)

http://youtu.be/AVplp-mErHs


Language quests, analytics and teaching anthropology in virtual worlds

Date and time for this Webnar was Wednesday 26th of February at 12.00 -13.30 CET


Title: Language quests and data analytics in secondary schools

by Gerhilde Meissl-Egghart, Talkademy

In this session Gerhilde will report about a school trial that was done with 13-year old students from Austria and Norway who collaboratively solved language quests in the virtual city of Chatterdale.

There are 3 main aspects in this talk:
First, the quests themselves, as they demonstrate some good practice in quest development (the motivation, the story, the deeper reason, team assignments, usage of actors, etc.).
Second, the "big brother" aspect: How can virtual worlds be used for tracking and analysing student's behavior? How can we derive information about their skills (language skills, social skills) based on automatically observing what they do (where they go, where they click, with whom they talk, etc.).
Finally: Some conclusions about working with schools - challenges and pitfalls.


Gerhilde Meissl-Egghart is a free-lancer in the field of educational technology and co-founder of http://talkademy.org, a not-for-profit organisation, which engages in using and creating virtual environments for learning purposes. Before starting talkademy.org, Gerhilde received a degree in computer science from the Technical University of Vienna and gathered about 10 years of professional experience in software engineering, project management, quality management and training.


Find the recording of this presentation at https://connect.sunet.se/p9n0zm1srfj/


AND

Title: Teaching anthropology through virtual worlds

by David Gauckler, Deputy Director chez Université de Strasbourg and Michel Nachez who is a member of the « Cultures et sociétés en Europe » laboratory, CNRS associate research unit (UMR 7236), University of Strasbourg.


"How to demonstrate that it is possible to reconstitute (rebuild) ethnographic fields in virtual environments with an educational purpose and introduce students in cultural anthropology to 3D modeling as a tool that expands the visualization processes of ethnographic fieldwork with virtual immersive capabilities.

The 3D modeling of a part of a french Guyana Teko village named Camopi has been chosen as an example."


Find the recording of this presentation at https://connect.sunet.se/p7mprb0xw2v/

Using the Euroversity Framework to Design a Short Course on Game Design in Virtual Worlds

This is the first talk in our Euroversity Webinar series. Dr. Darren Mundy talks about designing a short course on game design in virtual worlds using Euroversity Good Practice Framework.

 

Access the recording at https://connect.sunet.se/p44vmirf181/

 

Observe that you can turn the volume up or down in the recording and you can also move freely within the recording.

Why Second Life and How to combine it with virtual classrooms

Date and time for this Webinar was Wednesday 12th of February at 12.00 CET


Title: Why Second Life?

by David Richardson


David Richardson teaches English at Linnaeus University in south-eastern Sweden, and Second Life is one of the environments he works in. He's been running the Business Talking course on Kamimo Island in Second Life each term since Spring 2008. The course is all about developing skills in speaking English in a variety of business contexts, from formal presentations to negotiations and successful students earn 3 European Credits. David has been teaching English in a number of different places on the globe (IRL) for over 30 years and is currently experimenting with different ways of using ICT to enhance learning on-line. In this talk Richardson illustrates the benefits and added value of using the virtual world of Second Life on university courses.


ACCESS THE RECORDING AT https://connect.sunet.se/p8cy2f3xi41/


Title: Combining SL and Adobe Connect in teaching languages

by Hanna Outakoski

 

Using virtual worlds in language teaching can turn out to be a tricky puzzle to solve if the possibilities for the students to access virtual worlds are limited. This might be due to the lack of hardware or software, or depend on the fact that most of the activities on a course are designed to be asynchronous. On the North Sami beginner courses we have therefore been experimenting with combinations of learning environments and specifically the combination of Adobe Connect and Second Life. This talk will give some practical examples of how to use virtual worlds such as Second Life on a language course in combination with Adobe Connect. The examples given in this talk concern grammatical illustrations and oral communication in cooperative language tasks.

 

Hanna Outakoski is junior lecturer in North Sami at Umeå University in Northern Sweden. She has been teaching North Sami since 2001 and has been giving courses in Second Life and Adobe Connect since 2008.


ACCESS THE RECORDING AT https://connect.sunet.se/p82b8lyj42o/

Learn more about the Conne River Project at http://www.storiesofconneriver.ca/EN/about/index.php

Euroversity WEBinar series begins 31/1

Coming talks at the WEBinar series for EUROVERSITY

Date and time: Friday 31/1 at 12.00 CET (see the link to the recording below)

Adobe Connect room: https://connect.sunet.se/euroversityproject/

 

Title: Using the Euroversity Framework to Design a Short Course on Game Design in Virtual Worlds

by Dr. Darren Mundy

 

The Euroversity (http://www.euroversity.eu) Framework is a tool designed to support the design, development and delivery of courses in Virtual World environments. This seminar will talk through a short course delivered using the framework to support its construction. The course provided an opportunity for students to think carefully about how virtual world environments could be manipulated for design purposes, in this case through the medium of games design. Challenges encountered included thinking critically about how to encourage students in creative exploration and development within the selected environment of Second Life; understanding of the tools needed to create collaboratively in team based activities; dealing with the foibles of particular environments; and developing resilience to the issues presented when working in virtual world spaces.

 

Dr. Darren Mundy is a Senior Lecturer in Digital Media, Interim Head of the School of Arts and New Media and Associate Principal for the Scarborough Campus of the University of Hull. He has a PhD (2004) and First Class honours degree (2000) from the University of Salford and he is currently involved as a CI in the EU LLP funded Euroversity project. His research interests centre around Information Security, eGovernment communication and the application of Educational Technologies to support pedagogic enhancement.

 

Here is the link to the Webinar recording: https://connect.sunet.se/p44vmirf181/

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